In the world of Cronus, there stands one line of defense against the threats that the establishment has deemed unimportant. The Institutes of Protection believe that the biggest existential threats sometimes grow from the smallest ones that people ignore. We are the Driftwood Regional Institute of Protection, one of twelve such Institutes situated around the fantastical world of Cronus, and boy do we have a story to tell.

Locations

Dun'Haldur

Dun'Haldur

The home of the Dwarves and the bane of Orcus

Emberhall

Emberhall

The might and ingenuity of humanity in civil form

Driftwood

Driftwood

A sleepy little city between a swamp and an ocean built in defiance of its inhospitable conditions

Organizations

The Cult of Orcus

The Cult of Orcus

Through death comes power

The Collective Learned Institutes of Protection

The Collective Learned Institutes of Protection

C.L.I.P. is a world-wide organization of vigilantes dedicated to the taking care of the threats everyone else ignores

Unit T

Unit T

Welcome to Unit T. Tea?


Characters

The D.R.I.P. Campaign

Em

Don't let the nobility fool you. Em stands for adventure.

The D.R.I.P. Campaign

Darius Steam

An artificer who has seen the world and wants to fix it

The D.R.I.P. Campaign

Naxxus

The road to ultimate power is paved with many perils

Items

The D.R.I.P. Campaign

The Staff of Orcus

Not to be confused with the Wand of Orcus

The D.R.I.P. Campaign

The Onyx Tentacle of Cthulhu

A black onyx statuette of a single tentacle with eyes for suckers

The D.R.I.P. Campaign

The Ring of Mammon

Greed never dies, though the god thereof may be gone


Events

The D.R.I.P. Campaign

The Exile of the Elves

The Elves are not from here. Nor do they wish to be.

The D.R.I.P. Campaign

The War of the Gods

When the gods recognized the potential of their creation, some wanted to protect them, some wanted to use them, and some wanted to destroy them.

Login to leave a comment.